DAILY UPSC CURRENT : 27 OCT 2026/๐ˆ๐๐ƒ๐ˆ๐€โ€™๐’ ๐ˆ๐Œ๐Œ๐„๐‘๐’๐ˆ๐•๐„ ๐“๐„๐‚๐‡๐๐Ž๐‹๐Ž๐†๐ˆ๐„๐’ ๐€๐๐ƒ ๐€๐•๐†๐‚-๐—๐‘

Home   ยป  DAILY UPSC CURRENT : 27 OCT 2026/๐ˆ๐๐ƒ๐ˆ๐€โ€™๐’ ๐ˆ๐Œ๐Œ๐„๐‘๐’๐ˆ๐•๐„ ๐“๐„๐‚๐‡๐๐Ž๐‹๐Ž๐†๐ˆ๐„๐’ ๐€๐๐ƒ ๐€๐•๐†๐‚-๐—๐‘

October 27, 2026

DAILY UPSC CURRENT : 27 OCT 2026/๐ˆ๐๐ƒ๐ˆ๐€โ€™๐’ ๐ˆ๐Œ๐Œ๐„๐‘๐’๐ˆ๐•๐„ ๐“๐„๐‚๐‡๐๐Ž๐‹๐Ž๐†๐ˆ๐„๐’ ๐€๐๐ƒ ๐€๐•๐†๐‚-๐—๐‘

๐–๐ก๐ฒ ๐ข๐ง ๐๐ž๐ฐ๐ฌ?

India is expanding ๐ˆ๐ฆ๐ฆ๐ž๐ซ๐ฌ๐ข๐ฏ๐ž ๐“๐ž๐œ๐ก๐ง๐จ๐ฅ๐จ๐ ๐ข๐ž๐ฌ across education, healthcare, industry and creative sectors to promote digital innovation and support ๐•๐ข๐ค๐ฌ๐ข๐ญ ๐๐ก๐š๐ซ๐š๐ญ ๐Ÿ๐ŸŽ๐Ÿ’๐Ÿ•.

๐–๐ก๐š๐ญ ๐š๐ซ๐ž ๐ˆ๐ฆ๐ฆ๐ž๐ซ๐ฌ๐ข๐ฏ๐ž ๐“๐ž๐œ๐ก๐ง๐จ๐ฅ๐จ๐ ๐ข๐ž๐ฌ?

๐ˆ๐ฆ๐ฆ๐ž๐ซ๐ฌ๐ข๐ฏ๐ž ๐“๐ž๐œ๐ก๐ง๐จ๐ฅ๐จ๐ ๐ข๐ž๐ฌ are digital technologies that create interactive, realistic and engaging experiences, making users feel as though they are participating in or interacting with a digital environment rather than simply viewing it on a screen.

They combine digital content with the physical world or create entirely virtual environments using technologies such as ๐•๐ข๐ซ๐ญ๐ฎ๐š๐ฅ ๐‘๐ž๐š๐ฅ๐ข๐ญ๐ฒ (๐•๐‘), ๐€๐ฎ๐ ๐ฆ๐ž๐ง๐ญ๐ž๐ ๐‘๐ž๐š๐ฅ๐ข๐ญ๐ฒ (๐€๐‘) and ๐Œ๐ข๐ฑ๐ž๐ ๐‘๐ž๐š๐ฅ๐ข๐ญ๐ฒ (๐Œ๐‘).

๐Š๐ž๐ฒ ๐ƒ๐ž๐ฏ๐ž๐ฅ๐จ๐ฉ๐ฆ๐ž๐ง๐ญ๐ฌ:

  • ๐€๐•๐†๐‚-๐—๐‘: The Animation, Visual Effects, Gaming, Comics and Extended Reality ecosystem promoted by the Ministry of Information and Broadcasting (MIB).
  • ๐ˆ๐ˆ๐‚๐“, ๐Œ๐ฎ๐ฆ๐›๐š๐ข: Established as a National Centre of Excellence to strengthen creative technology education and skill development.
  • ๐”๐ง๐ข๐จ๐ง ๐๐ฎ๐๐ ๐ž๐ญ ๐Ÿ๐ŸŽ๐Ÿ๐Ÿ”โ€“๐Ÿ๐Ÿ•: Allocated โ‚น250 crore for AVGC Content Creator Labs in 15,000 secondary schools and 500 colleges.
  • ๐Œ๐š๐ซ๐ค๐ž๐ญ ๐Ž๐ฎ๐ญ๐ฅ๐จ๐จ๐ค: India’s immersive technology market is projected to reach USD 7,818.7 million by 2030, with a projected CAGR of 29.8%.
  • ๐„๐’๐“๐ˆ๐‚-๐Ÿ๐ŸŽ๐Ÿ๐Ÿ”: Theme โ€” โ€œImmersive Tech: Generative XR and Spatial Computing.โ€

๐Œ๐š๐ฃ๐จ๐ซ ๐ˆ๐ง๐ข๐ญ๐ข๐š๐ญ๐ข๐ฏ๐ž๐ฌ:

  • ๐€๐•๐†๐‚ ๐๐ซ๐จ๐ฆ๐จ๐ญ๐ข๐จ๐ง ๐“๐š๐ฌ๐ค ๐…๐จ๐ซ๐œ๐ž: Constituted by MIB in April 2022 to coordinate the sector’s growth through public-private collaboration.
  • ๐ˆ๐ˆ๐‚๐“: Offers 18 courses in AVGC-XR to build a skilled workforce.
  • ๐†๐„๐๐„๐’๐ˆ๐’: A MeitY scheme launched in 2022 to support technology startups, including AR/VR startups in Tier-II and Tier-III cities.
  • ๐–๐š๐ฏ๐ž๐—: An MIB media-tech startup accelerator and incubator supporting emerging media technologies.
  • ๐’๐ญ๐š๐ญ๐ž ๐ˆ๐ง๐ข๐ญ๐ข๐š๐ญ๐ข๐ฏ๐ž๐ฌ: Karnataka, Maharashtra, Telangana, Tamil Nadu, Kerala, Madhya Pradesh, Uttar Pradesh, Rajasthan and Gujarat have AVGC-XR policies or initiatives.
  • ๐ƒ๐ข๐ ๐ข๐ญ๐š๐ฅ ๐“๐ฐ๐ข๐ง๐ฌ: Used for infrastructure and urban planning, including the Sangam: Digital Twin initiative and Varanasi Urban 3D Spatial Planning project.

๐“๐ฒ๐ฉ๐ž๐ฌ ๐จ๐Ÿ ๐ˆ๐ฆ๐ฆ๐ž๐ซ๐ฌ๐ข๐ฏ๐ž ๐“๐ž๐œ๐ก๐ง๐จ๐ฅ๐จ๐ ๐ข๐ž๐ฌ:

  • ๐•๐ข๐ซ๐ญ๐ฎ๐š๐ฅ ๐‘๐ž๐š๐ฅ๐ข๐ญ๐ฒ (๐•๐‘): Creates a completely computer-generated environment in which users can interact with virtual surroundings.
  • ๐€๐ฎ๐ ๐ฆ๐ž๐ง๐ญ๐ž๐ ๐‘๐ž๐š๐ฅ๐ข๐ญ๐ฒ (๐€๐‘): Adds digital information, images or objects to the real-world environment.
  • ๐Œ๐ข๐ฑ๐ž๐ ๐‘๐ž๐š๐ฅ๐ข๐ญ๐ฒ (๐Œ๐‘): Combines physical and digital environments, allowing virtual objects to interact with the real world.
  • ๐„๐ฑ๐ญ๐ž๐ง๐๐ž๐ ๐‘๐ž๐š๐ฅ๐ข๐ญ๐ฒ (๐—๐‘): An umbrella term encompassing VR, AR and MR.

๐€๐ฉ๐ฉ๐ฅ๐ข๐œ๐š๐ญ๐ข๐จ๐ง๐ฌ:

  • ๐„๐๐ฎ๐œ๐š๐ญ๐ข๐จ๐ง: Virtual laboratories, simulations and experiential learning.
  • ๐‡๐ž๐š๐ฅ๐ญ๐ก๐œ๐š๐ซ๐ž: Medical training, surgical simulations and rehabilitation.
  • ๐“๐จ๐ฎ๐ซ๐ข๐ฌ๐ฆ: Virtual tours and immersive heritage experiences.
  • ๐ˆ๐ง๐๐ฎ๐ฌ๐ญ๐ซ๐ฒ: Product design, equipment training and digital twins.
  • ๐”๐ซ๐›๐š๐ง ๐๐ฅ๐š๐ง๐ง๐ข๐ง๐ : Three-dimensional visualisation of infrastructure and city development.

๐’๐ข๐ ๐ง๐ข๐Ÿ๐ข๐œ๐š๐ง๐œ๐ž:

Immersive technologies can strengthen Indiaโ€™s digital economy, creative industries, skill development, innovation ecosystem and technological self-reliance, contributing to the vision of ๐•๐ข๐ค๐ฌ๐ข๐ญ ๐๐ก๐š๐ซ๐š๐ญ ๐Ÿ๐ŸŽ๐Ÿ’๐Ÿ•.

ย 


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